About us

DEPA2 · GROUP 3

ABOUT US

[ WHO WE ARE ]

We are Thai students from the DEPA2 programme exploring how digital technology can transform society. Our project, Emu's Smarter Nation, investigates the systems and strategies needed to build a more sustainable, equitable, and connected nation.

Team members

Bibliography

REFERENCES

Website Development

  • Duckett, J. (2014). JavaScript and JQuery. Wiley.
  • Frain, B. (2020). Responsive web design with HTML5 and CSS. Packt.
  • Haverbeke, M. (2018). Eloquent JavaScript. No Starch Press.
  • Marcotte, E. (2011). Responsive web design. A Book Apart.
  • Robbins, J. N. (2018). Learning web design. O'Reilly Media.

Quantum Computing

  • Arute, F., et al. (2019). Quantum supremacy using a programmable superconducting processor. Nature, 574(7779), 505-510.
  • Brooks, M. (2020). Quantum computing: 40 things you need to know. Quercus Publishing.
  • Hidary, J. D. (2019). Quantum computing: An applied approach. Springer Nature.
  • Nielsen, M. A., & Chuang, I. L. (2010). Quantum computation and quantum information. Cambridge University Press.
  • Preskill, J. (2018). Quantum computing in the NISQ era and beyond. Quantum, 2, 79.

Data Analysis

  • Few, S. (2012). Show me the numbers. Analytics Press.
  • Knaflic, C. N. (2015). Storytelling with data. Wiley.
  • Murray, D. G. (2019). Tableau your data!. Wiley.
  • Provost, F., & Fawcett, T. (2013). Data science for business. O'Reilly Media.
  • Wickham, H., & Grolemund, G. (2016). R for data science. O'Reilly Media.

Game Development

  • Fullerton, T. (2018). Game design workshop. CRC Press.
  • Hodent, C. (2017). The gamer's brain. CRC Press.
  • LaMothe, A. (2014). The art of game design. Morgan Kaufmann.
  • Schell, J. (2019). The art of game design: A book of lenses. CRC Press.
  • Zubek, R. (2020). Elements of game design. MIT Press.

Edge & Cloud Computing

  • Buyya, R., & Srirama, S. N. (2019). Fog and edge computing. Wiley.
  • Hu, P. (2019). Edge computing: Fundamentals and applications. CRC Press.
  • Mell, P., & Grance, T. (2011). The NIST definition of cloud computing. NIST.
  • Shi, W., & Dustdar, S. (2016). The promise of edge computing. Computer, 49(5).
  • Zhou, Z., et al. (2019). Edge intelligence. Proceedings of the IEEE, 107(8).

AI & LLM's

  • Bender, E. M., et al. (2021). On the dangers of stochastic parrots. FAccT '21.
  • Brown, T., et al. (2020). Language models are few-shot learners. arXiv.
  • Goodfellow, I., et al. (2016). Deep learning. MIT Press.
  • Russell, S., & Norvig, P. (2020). Artificial intelligence: A modern approach. Pearson.
  • Wolf, T., et al. (2020). Transformers: State-of-the-art NLP. EMNLP.

IoT Systems

  • Al-Fuqaha, A., et al. (2015). Internet of Things: A survey. IEEE Communications Surveys & Tutorials.
  • Greengard, S. (2021). The Internet of Things. MIT Press.
  • Kurniawan, A. (2018). Smart sensor networks. Apress.
  • McEwen, A., & Cassimally, H. (2013). Designing the Internet of Things. Wiley.
  • Platt, C. (2015). Make: Electronics. Maker Media.

Cyber Security

  • Anderson, R. (2020). Security engineering. Wiley.
  • Conklin, W. A., et al. (2021). Principles of computer security. McGraw Hill.
  • Kostopoulos, G. K. (2017). Cyberspace and cybersecurity. CRC Press.
  • Schneier, B. (2018). Click here to kill everybody. W. W. Norton.
  • Shoemaker, D., et al. (2020). Cybersecurity: The essential body of knowledge. Cengage.