
DEPA2 · GROUP 3
ABOUT US
[ WHO WE ARE ]
We are Thai students from the DEPA2 programme exploring how digital technology can transform society. Our project, Emu's Smarter Nation, investigates the systems and strategies needed to build a more sustainable, equitable, and connected nation.
Bibliography
REFERENCES
Website Development
- Duckett, J. (2014). JavaScript and JQuery. Wiley.
- Frain, B. (2020). Responsive web design with HTML5 and CSS. Packt.
- Haverbeke, M. (2018). Eloquent JavaScript. No Starch Press.
- Marcotte, E. (2011). Responsive web design. A Book Apart.
- Robbins, J. N. (2018). Learning web design. O'Reilly Media.
Quantum Computing
- Arute, F., et al. (2019). Quantum supremacy using a programmable superconducting processor. Nature, 574(7779), 505-510.
- Brooks, M. (2020). Quantum computing: 40 things you need to know. Quercus Publishing.
- Hidary, J. D. (2019). Quantum computing: An applied approach. Springer Nature.
- Nielsen, M. A., & Chuang, I. L. (2010). Quantum computation and quantum information. Cambridge University Press.
- Preskill, J. (2018). Quantum computing in the NISQ era and beyond. Quantum, 2, 79.
Data Analysis
- Few, S. (2012). Show me the numbers. Analytics Press.
- Knaflic, C. N. (2015). Storytelling with data. Wiley.
- Murray, D. G. (2019). Tableau your data!. Wiley.
- Provost, F., & Fawcett, T. (2013). Data science for business. O'Reilly Media.
- Wickham, H., & Grolemund, G. (2016). R for data science. O'Reilly Media.
Game Development
- Fullerton, T. (2018). Game design workshop. CRC Press.
- Hodent, C. (2017). The gamer's brain. CRC Press.
- LaMothe, A. (2014). The art of game design. Morgan Kaufmann.
- Schell, J. (2019). The art of game design: A book of lenses. CRC Press.
- Zubek, R. (2020). Elements of game design. MIT Press.
Edge & Cloud Computing
- Buyya, R., & Srirama, S. N. (2019). Fog and edge computing. Wiley.
- Hu, P. (2019). Edge computing: Fundamentals and applications. CRC Press.
- Mell, P., & Grance, T. (2011). The NIST definition of cloud computing. NIST.
- Shi, W., & Dustdar, S. (2016). The promise of edge computing. Computer, 49(5).
- Zhou, Z., et al. (2019). Edge intelligence. Proceedings of the IEEE, 107(8).
AI & LLM's
- Bender, E. M., et al. (2021). On the dangers of stochastic parrots. FAccT '21.
- Brown, T., et al. (2020). Language models are few-shot learners. arXiv.
- Goodfellow, I., et al. (2016). Deep learning. MIT Press.
- Russell, S., & Norvig, P. (2020). Artificial intelligence: A modern approach. Pearson.
- Wolf, T., et al. (2020). Transformers: State-of-the-art NLP. EMNLP.
IoT Systems
- Al-Fuqaha, A., et al. (2015). Internet of Things: A survey. IEEE Communications Surveys & Tutorials.
- Greengard, S. (2021). The Internet of Things. MIT Press.
- Kurniawan, A. (2018). Smart sensor networks. Apress.
- McEwen, A., & Cassimally, H. (2013). Designing the Internet of Things. Wiley.
- Platt, C. (2015). Make: Electronics. Maker Media.
Cyber Security
- Anderson, R. (2020). Security engineering. Wiley.
- Conklin, W. A., et al. (2021). Principles of computer security. McGraw Hill.
- Kostopoulos, G. K. (2017). Cyberspace and cybersecurity. CRC Press.
- Schneier, B. (2018). Click here to kill everybody. W. W. Norton.
- Shoemaker, D., et al. (2020). Cybersecurity: The essential body of knowledge. Cengage.